Dark souls 3 wiki eng

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  • DirectX: Версии 11

Dark Souls III (яп. ダークソウルIII Да:ку Со:ру Цури:, рус. «Тёмные души 3» ) — компьютерная игра в жанре Action/RPG с открытым миром, разработанная компанией FromSoftware для платформ Windows, PlayStation 4 и Xbox One. Анонс игры произошёл 15 июня 2015 года на конференции Microsoft в рамках выставки «E3 2015». Выход игры состоялся 24 марта 2016 года в Японии для Xbox One и PS4. Релиз во всём мире на консолях и PC состоялся 12 апреля 2016 года.

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Dark Souls III

Официальный бокс-арт
РазработчикFromSoftware
ИздательFromSoftware
Bandai Namco Entertainment
Новый Диск
ЛокализаторНовый Диск
Часть серииSouls
Дата анонса15 июня 2015 года
Дата выпуска 24 марта 2016 года[1]
12 апреля 2016 года
12 апреля 2016 года
Жанрролевой боевик
Возрастные
рейтинги
ACB: MA15+ — Mature 15+
CERO: D —
  • Ages 17 and up
    ESRB: M —
  • Mature
    PEGI: 16
    RARS: 18+
    USK: 16
  • Создатели
    РуководителиХидэтака Миядзаки
    Исаму Окано
    ПродюсерАтсуо Ёсимура
    ГеймдизайнерЮи Танимура
    ПрограммистДжун Ито
    ХудожникМакото Сато
    КомпозиторыМотои Сакураба
    Юка Китамура
    Цукаса Саито
    Нобуёси Судзуки
    Технические данные
    ПлатформыWindows
    Xbox One
    PlayStation 4
    Игровой движокPhyreEngine (модифицированный)
    Havok (физический движок)
    YEBIS2 (постэффекты)
    Режимы игрыоднопользовательский,
    многопользовательский
    Носителицифровая дистрибуция,
    оптический диск
    Системные
    требования
    Внешние видеофайлы
    Анонсирующий трейлер
    Геймплейный трейлер

    Слухи о выходе игры появились за несколько недель до выставки «E3 2015», которые сопровождались утечками скриншотов и прочей информации. Официально анонс состоялся 15 июня на конференции Microsoft, в рамках который был показан CGI-ролик [2] . Выход игры состоялся 24 марта 2016 года в Японии на платформах PlayStation 4 и Xbox One. Релиз во всём мире состоялся 12 апреля 2016 года на PlayStation 4, Xbox One, Microsoft Windows. [3]

    25 октября 2016 года состоялся релиз первого дополнения «Ashes of Ariandel».

    28 марта 2017 года состоялся релиз второго дополнения «The Ringed City».

    Сюжет [ править | править код ]

    Действие игры происходит в Лотрике, на стыке владений повелителей пепла. Главному герою предстоит вернуть их на свои троны, чтобы впитать их силу и определить, наконец-то уже, роль Огня в будущем всего мира.

    Перевод вступительного ролика игры, служащего прологом:

    И в самом деле. Замок, что зовётся Лотриком, стоит там, где сходятся земли Повелителей пепла. Покоряя север, пилигримы убеждаются, что старые сказания не лгут. "Огонь затухает, и повелители пепла покидают свои троны"

    Когда огонь под угрозой, когда звонит колокол, Повелители пепла поднимаются из своих могил. Олдрик, святой покровитель глубин. Легион нежити Фаррона, Хранители Бездны. И мрачный правитель из осквернённой столицы — гигант Йорм.

    Но в действительности повелители оставят свои троны, и негорящие восстанут. Безымянная, проклятая нежить, недостойная стать пеплом. И стало так. Негорящие всегда ищут угли.

    Отзывы [ править | править код ]

    Рецензии
    Сводный рейтинг
    АгрегаторОценка
    Metacritic(PC) 89/100 [4]
    (XONE) 87/100 [5]
    (PS4) 89/100 [6]
    Иноязычные издания
    ИзданиеОценка
    Destructoid8.5/10 [7]
    Famitsu38/40 [8]
    Game Informer9.25/10 [9]
    GameRevolution [10]
    GameSpot8/10 [11]
    GamesRadar [12]
    IGN9.5/10 [13]
    PC Gamer (UK)94/100 [14]
    Polygon7/10 [15]
    The Daily Telegraph [16]
    The Guardian [17]
    Русскоязычные издания
    ИзданиеОценка
    3DNews9/10 [18]
    Kanobu.ru9/10 [19]
    PlayGround.ru9,5/10 [20]
    Riot Pixels82/100 [21]
    «Игромания»10/10 [22]
    Игры@Mail.Ru9,5/10 [24]
    НИМ8,7/10 [23]
    Stopgame.ruИзумительно [25]
    Gameguru.ru9/10 [26]

    Проект был радушно встречен как игроками, так и профильной прессой. По данным агрегатора оценок Metacritic игра получила 89 из 100 на основе 54 отзывов [27] . Критики в своих рецензиях восторженно отзываются о разработчиках: From Software использовала прошлые наработки и смогла реализовать все желания игроков, представив достойное продолжение серии. Российская игровая пресса также хорошо встретила игру, поставив ей 90 из 100 на основе 26 рецензий [28] . Журналисты отмечают мрачность мира и напряженность игрового процесса, а также высокий уровень сложности.

    Dark Souls 3 заняла второе место в номинации «Ролевая игра года» и третье место в номинации «Кооператив года» [29] на сайте Игромании.

    Сюжет и взаимодействие с неигровыми персонажами в Dark Souls поданы настолько ненавязчиво и изящно, что по невнимательности важные встречи и разговоры легко пропустить. При этом последствия большинства поступков нельзя предугадать при всем желании.

    Саундтрек [ править | править код ]

    Работа над музыкальным сопровождением к Dark Souls III велась рядом японских и приглашенных композиторов: Юка Китамура (ранее работавшая над Bloodborne), Нобуёси Судзуки, Цукаса Саито и Мотои Сакураба. Саундтрек входит в коллекционное издание и издание «Апокалипсис», а также давался за предзаказ.

    Dark Souls III
    Developer(s)FromSoftware
    Publisher(s)Bandai Namco Entertainment
    • JP: FromSoftware
    • Hidetaka Miyazaki
    • Isamu Okano
    • Yui Tanimura
    • Shigeto Hirai
    • Yuya Kimijima
    • Hiroshi Yoshida
    Programmer(s)Takeshi Suzuki
    Composer(s)
    • Yuka Kitamura
    • Motoi Sakuraba
    SeriesSouls
    Platform(s)
    Release
    • JP: March 24, 2016
    • WW : April 12, 2016
    Genre(s)Action role-playing
    Mode(s)Single-player, multiplayer

    Dark Souls III [a] is an action role-playing video game developed by FromSoftware and published by Bandai Namco Entertainment for PlayStation 4, Xbox One, and Microsoft Windows. A part of the Souls series, the game was released in Japan in March 2016 and worldwide a month later.

    Dark Souls III was critically and commercially successful, with critics calling it a worthy and fitting conclusion to the series. It was the fastest-selling game in Bandai Namco’s history, shipping over three million copies worldwide within the first two months after release. A complete version containing the base game and both downloadable content expansions, titled Dark Souls III: The Fire Fades, was released in April 2017.

    Contents

    Gameplay [ edit ]

    Dark Souls III is an action role-playing game played in a third-person perspective, similar to previous games in the series. According to lead director and series creator H >[1] Players are equipped with a variety of weapons to fight against enemies, such as bows, throwable projectiles, and swords. Shields can act as secondary weapons but they are mainly used to deflect enemies’ attacks and protect the player from suffering damage. [2] Each weapon has two basic types of attack, one being a standard attack, and the other being slightly more powerful that can be charged up, similar to FromSoftware’s previous game, Bloodborne. In addition, attacks can be evaded through dodge-rolling. [3] Bonfires, which serve as checkpoints, return from previous installments. [4] Ashes, according to Miyazaki, play an important role in the game. [5] Magic is featured in the game, with a returning magic system from Demon’s Souls, now known as "focus points" (FP). When performing spells, the player’s focus points are consumed. There are two separate types of Estus Flasks in the game, which can be allotted to fit a players’ particular play style. One of them refills hit points like previous games in the series, while another, newly introduced in Dark Souls III, refills focus points. [6] Combat and movements are faster and more flu >[7] [8] several player movements (such as backstepping and swinging heavy weapons) can now be performed more rap >[9] allowing players to deal more damage in a short period of time. [3]

    Throughout the game, players encounter different types of enemies, each with different behaviors. Some of them change their combat pattern during battles. [2] New combat features are introduced in Dark Souls III, including weapon and shield "Skills", which are special abilities that vary from weapon to weapon that enable unique attacks and features at the cost of focus points. [2] The game places more focus on role-playing; the expanded character builder and improved weapons prov >[10] The game features fewer overall maps than its predecessor Dark Souls II, but they are larger and more detailed, which encourages exploration. [4] The adaptability stat from Dark Souls II was removed in Dark Souls III, with other stats being adjusted. [4] The game features multiplayer elements like the previous games in the series. [11]

    Plot [ edit ]

    Set in the Kingdom of Lothric, a bell has rung to signal that the First Flame, responsible for maintaining the Age of Fire, is dying out. As has happened many times before, the coming of the Age of Dark produces the undead: cursed beings that rise up after death. The Age of Fire can be prolonged with the linking of the fire, a ritual in which great lords and heroes sacrifice their souls to rekindle the First Flame. However, Prince Lothric, the chosen linker for this age, has abandoned his duty and instead chooses to watch the flame die from afar. The bell is the last hope for the Age of Fire, resurrecting previous Lords of Cinder (heroes who linked the flame in past ages) to attempt to link the fire again; however, all but one Lord shirk their duty.

    The Ashen One, an Undead who failed to become a Lord of Cinder and thus called an Unkindled, rises and must link the fire by returning Prince Lothric and the defiant Lords of Cinder to their thrones in Firelink Shrine. The Lords include the Abyss Watchers, a legion of warriors sworn to protect the land from the Abyss and linked by a single soul; Yhorm the Giant, who was once a conqueror of the very people for whom he then sacrificed his life; and Aldrich, who became a Lord of Cinder despite his ravenous appetite for both men and gods. Lothric himself was raised in order to link the First Flame, but rejected his destiny and chose to watch the fire fade.

    Once the Ashen One succeeds in returning Lothric and the Lords of Cinder to their thrones, they travel to the ruins of the Kiln of the First Flame. There, they encounter the Soul of Cinder, an amalgamation of all the previous Lords of Cinder who had linked the flame in the past. Once the Soul of Cinder is defeated, four endings are made possible based on the player’s actions during the game. The player can attempt to link the fire, summon the Fire Keeper to extinguish the flame and begin an age of Dark, or kill her. A fourth ending consists of the Ashen One taking the flame for their own and becoming the Dark Lord of Londor.

    Ashes of Ariandel [ edit ]

    Ashes of Ariandel introduces a new area, the Painted World of Ariandel. On arriving at a location in the base game, the Ashen One meets a wandering knight, Gael, who implores them to enter the Painted World and fulfill a prophecy to bring "Fire for Ariandel." Inhabitants of this world variously beg the Ashen One to burn the Painted World per the prophecy or leave it to its slow rot. A painter girl tells the Ashen One of "Uncle Gael"’s promise to find her dyes to paint a new world. The player’s decision to proceed elicits first coldness from the world’s self-appointed guardian and then a boss fight, in which Ariandel is ultimately set on fire. The painter thanks the player for showing her flame and paints her new world.

    In keeping with previous franchise DLC, Ashes of Ariandel introduces not only a substantial new area, with two boss fights, but also several new weapons, spells and pieces of armour.

    The Ringed City [ edit ]

    In The Ringed City, the Ashen One begins their journey to an area known as "The Dreg Heap", a region where ruined kingdoms of different eras are piled upon each other as the world draws to a close. From the Dreg Heap, after battling through the ruins of Lothric Castle, the Ashen One encounters the amnesiac knight Lapp, who cannot remember his past. The Ashen One traverses the Earthen Peak, an area encountered in Dark Souls II, before fighting a boss known as the Demon Prince. Victorious, the player travels to the Ringed City, an ancient city of Pygmies, the ancestors of humanity, which has fallen into the Abyss. After defeating the guardian of the Church of Filianore, the player’s actions transport them to a ruined wasteland of ash, ostensibly in the world’s future. There, the Ashen One meets a disheveled Gael, from Ashes of Ariandel, who has begun killing and looking for the souls and blood of the Pygmies for the painter girl to use as ink. He has been fully corrupted by the Dark Soul and demands the Ashen One’s portion of it. He is finally struck down, allowing the Ashen One to obtain his blood and the Dark Soul.

    Development [ edit ]

    The development of the game began in m >[12] The game was developed alongs >[13] Despite Miyazaki originally believing that the series would not have many sequels, [14] Dark Souls III would serve as the fourth installment in the Souls series. Miyazaki later added that the game would not be the last game in the series, and instead would serve as a "turning point" for both the franchise and the studio, as it was the last project by FromSoftware before Miyazaki became the pres >[15] Multiple screenshots of the game were leaked prior to its initial reveal at Electronic Entertainment Expo 2015. [16] [17] The game’s gameplay was then first shown at gamescom 2015 in August. [18]

    Miyazaki sa >’ s limitations made him want to return to the Souls series. [19] According to him, the game’s level design was created to become more of another "enemy" the player must face. [20] [21] However, just as how the former Souls games narrate their stories, Dark Souls III unfolds the plot with strong vagueness: players can learn the storyline merely through the conversation with non-playable characters (NPCs), art design, and item flavor text. [22] Due to this, Miyazaki states that there is no official and unique story, and his intention of designing this game was to not impose his own viewpoint, with him stating that any attempts to discover and understand the plot and that world are encouraged. [22] The improvement to archery, specifically draw speed, was inspired by Legolas from The Lord of the Rings franchise. [5] The game’s visual design focuses on "withered beauty", with ember and ash scattered throughout the game’s world. [11] The game’s original score was primarily written by Dark Souls II and Bloodborne composer, Yuka Kitamura, and performed by the Tokyo Philharmonic Orchestra. Additional music was written by Dark Souls composer Motoi Sakuraba, with a single boss theme each by Tsukasa Saitoh and Nobuyoshi Suzuki. [23]

    Dark Souls III was released in Japan for PlayStation 4 and Xbox One on March 24, 2016, [24] and released worldw >[25] A stress test for the game, which allowed players selected by Bandai Namco to test the game’s network functionality before release, was available for three days in October 2015. [26] The game has three different special editions for players to purchase, all of which cost more than the base game. Players who pre-ordered the game had their game automatically upgraded to the Apocalypse Edition, which has a special case and the game’s original soundtrack. The Collector’s Edition contains physical items such as the Red Knight figurine, an artbook, a new map, and special packaging. The Prestige Edition features all the content in The Collector’s Edition, but has an additional Lord of Cinder resin figurine, which can form a pair with the Red Knight figurine. [27]

    The game’s first downloadable content (DLC) expansion, titled Ashes of Ariandel, was released on October 24, 2016. [28] [29] The second and final DLC, titled The Ringed City, was released on March 28, 2017. [30] Both DLCs added new locations, bosses, armors, and weapons to the game. A complete version containing the base game and both DLCs, titled Dark Souls III: The Fire Fades Edition, was released on April 21, 2017. [31]

    Reception [ edit ]

    Dark Souls III received "generally favorable" reviews according to review aggregator, Metacritic, with praise given to the game’s visuals and combat mechanics, reminding reviewers of its faster paced similarity to FromSoftware’s previous game, Bloodborne. [32] [35] [36] [39] [47]

    Chloi Rad of IGN awarded the game a 9.5 out of 10, stating she thought that "If Dark Souls 3 truly is the last in the series as we know it, then it’s a worthy send-off." [39] Rich Stanton of Eurogamer rated the game as "essential", calling it "fabulous" and that it was "a fitting conclusion" to the series. [47] Steven Strom of Ars Technica wrote that he thought the title still had the "smooth and impressive rendering of the series’ signature style" and some of "the best boss fights in any Souls game". [48] Simon Parkin of The Guardian gave the game 5 out of 5 stars, and wrote that while Dark Souls III "may not have the novelty of the first Dark Souls", it was "the more pristine and rounded work" of the series. [43]

    However, criticism was directed at issues with the game’s frame rate and performance, [41] linear map design, [36] [48] and the way Bandai Namco handled the Western launch. [49] [50] Philip Kollar of Polygon rated the game a 7 out of 10, bluntly stating disappointment at the lack of surprises and the arbitrary nature of the game’s design, writing that "in so many important ways — its world design, its pacing, the technology powering it — Dark Souls III falls short of the mark." [41] A later patch, released on April 9, fixed some of the technical issues reviewers had with the game. [51]

    Reception to Ashes of Ariandel, the game’s first downloadable content (DLC) expansion, was generally positive. Brendan Graeber of IGN enjoyed what the DLC offered, enjoying the introduction of a dedicated player versus player (PvP) arena, as well as the new enemies and bosses, but criticized the length, stating that Ashes of Ariandel served more as "an appetizer than a full course meal". [52] Kollar of Polygon cons >[53]

    Reception to The Ringed City, the game’s second and final DLC expansion, was also generally positive. Chloi Rad of IGN praised the overall level design and boss fights, adding that the DLC was a "satisfying" conclusion to the trilogy. [54] In contrast, James Davenport of PC Gamer was less positive, calling the DLC "gorgeous but empty", adding that it was a "weak reflection" on the series’ best traits. [55]

    Sales [ edit ]

    In Japan, the PlayStation 4 version sold over 200,000 copies in its first two weeks of release. [56] It became the fastest-selling v >[57] On May 10, 2016, Bandai Namco announced that Dark Souls III had reached three million total copies shipped worldw >[58] It was also reported that Dark Souls III was the best selling software in North America in the month of release. [59]

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    Dark Souls III

    Developer

    Publisher

    Release Date

    Genre

    Modes

    Platforms

    Dark Souls III (ダークソウルIII Dāku Sōru Surī ? ) is an action role-playing video game developed by From Software. It was officially announced on June 15, 2015 at E3. The game was released for Microsoft Windows, PlayStation 4 and Xbox One on March 24, 2016 in Japan, with a worldwide release scheduled for April 12 of the same year. A code was given to users who pre-ordered the game to play Dark Souls on Xbox One.

    Set in the Kingdom of Lothric, the player is tasked to survive an oncoming apocalypse brought about by the ongoing conflict between the age of fire and those branded with the Dark Sign as with previous iterations of the series. To survive this event the player character must face the Lords of Cinder, previous heroes who linked the fire, as the cycle of Light and Dark continues and no matter what you do, darkness will return and repeat itself forever.

    Gameplay

    Similar to Dark Souls II, fast travel is available from the beginning of the game provided the player character places the Coiled Sword at Firelink Shrine.

    Players are able to reallocate stat points as well as reconfigure character creation at the Rosaria’s Bedchamber bonfire in the Cathedral of the Deep up to five times per playthrough.

    New Game Plus makes a return. After the player has finished the game, they have a choice to begin a new game immediately or at a later time via the bonfire in Firelink Shrine. New Game Plus is optional. Players will retain all equipment, upgraded character attributes, and consumables with the exception to keys. The game’s difficulty is increased each subsequent playthough up to NG+7.

    Weapon Degradation is almost non-existent.

    The Summoning and Cooperative Play system from the first two games remains for the third installment.

    In addition, the game offers a Co-op code system where you can input a code under the network tab in the options menu. This code bypasses all cooperative gameplay mechanics to play with friends. During this session, weapons from more powerful players are scaled down to match the lower level cooperators weapon enhancement. This is intended to balance cooperative play.

    A Focus Points system (or FP), similar to the one found in Demon’s Souls, has been added which governs skills and Spell Casting. The FP bar can be refilled by resting at a bonfire or by drinking from the Ashen Estus Flask.

    An Ember system, similar to the humanity mechanic from the first game, replaces the Human Effigy of the second game. The character becomes kindled by consuming an Ember which increases the player character’s health by 30% and allows them to summon other players to their world. This is similar to the Soul/Body Form system of Demon’s Souls.

    Players may be invaded while "Enkindled" if the area boss has not been defeated. However, certain hostile summon signs may be present while enkindled in worlds where the area boss has been defeated. It is also possible to be invaded by the Watchdogs of Farron on the Road of Sacrifices while un-kindled.

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